![]() ![]() The gameplay I got to see was pre-alpha but it looked good: fluid and responsive. It’s got a contemporary crime angle, and it’s a story they want to tell. This is a reboot, a chance to go back to the origins. So over to the studio now, and Volition themselves start by saying “you may be wondering what we’ve been doing since Saints Row IV?” and, well yeah. Angry beard guy aims the launcher, but it’s okay ‘cos now he’s dead. But a huge neon mustachioed sign lands on his car. The angry over-sized beardy man is angrier than ever. Somehow the car is now on the roof of a building. ![]() The music is banging, a motorbike flies over the top of a stolen car. Then there’s a digital mask that reminds me of Watch Dogs 2. The humour is there right away, the characters are larger than life. There are mobile phones so it’s not ancient. Of course there’s still a thumping bass permeating throughout the track, but finger picked classical guitar and, look, the soundtrack already seems killer, okay? Saints Row: the reveal trailer When a reveal starts with a spaghetti Western remix of the Saints Row theme you know something is about to go down. Also, the new Saints Row looks brilliant. Oh, by the way, I’ve seen the new Saints Row and it’s a reboot. But that’s because that game doesn’t exist. What it wasn’t, was as good as Saints Row IV. It wasn’t a new Saints Row game, but it also sort of was. How do you follow up something like Saints Row IV? Being pretty brutal about it, Volition’s 2017 release Agents of Mayhem suggested that the studio itself wasn’t entirely sure, either.
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